Borderlands

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Palantyre
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Borderlands

#1 Post by Palantyre » 12 May 2010 22:53

First of all, for those who don't know the game:
Borderlands is basically a Diablo-esque loot-hogging "rpg" in first-person-shooter form, set in a "Mad Max goes Space Western" styled environment in a cool, somewhat comic book-like graphics style, with heaps of laid-back zany humour. All that combined gives it one of the most distinctive feels I've experienced in any game; Borderlands feels exactly like Borderlands, and nothing else. All in all, the game is immensely entertaining, funny and addictive.

Then to my actual point:
I did a search and noticed a few guys here have at least tried Borderlands. I was wondering if any of you have played it any more?

Personally, I think Borderlands is seriously one of the best and most fun games to come out in many years. I've been playing ass-tons of it ever since it came out, and I'm still not even close to getting bored of it. I have a level 61 Soldier I've played the most with, and also a Siren I just got to level 61 yesterday after losing my previous level 61 Siren to save file corruption. I have also played with the Hunter and Berserker, but they're both still on playthrough 1. So yeah, I've played the game for a bit. :P

So, am I the only Borderlands junkie here? And if not, anyone fancy some multiplayer sometime? There's a dirt simple trick to making it work over Hamachi if anyone's interested. :)
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Re: Borderlands

#2 Post by The Rider Of Rohan » 12 May 2010 23:09

Hey, don't we have a separate thread for videogames?

But to answer your question. I did play it for a while up until I reached level 25 or so. After that I lost interest in the singleplayercampaign. This was mainly due to the way the pace in which the game moves forward, or actually the lack of it. At a certain point I was running from one quest to the other without a story of changing scenery to make it seem I was actually getting any further. I initially liked the idea of having all those rpg elements, but in the end concluded that those things only effectively work in an rpg. I also found that the game wasn't very clear about what to do next, and the lack of a fast travel (a la Oblivion) dulled the experience of switching between quests. I also didn't like the fact that the game didn't have a music score. The slence made the experience all the more empty.

I can see how the game is fun in co-op, but in singleplayer, I found it rather tedious.

Still, nice to learn that you enjoyed it. :wink:
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Re: Borderlands

#3 Post by Palantyre » 13 May 2010 01:42

The Rider Of Rohan wrote:Hey, don't we have a separate thread for videogames?
Well there's that console game thread of yours, but I'm a PC man. :P

But yeah, it can get a bit tedious to have to muck about in the Rust Commons area for so long, but for me the story progression in a game like this isn't as important, but the fights and character advancement and, most of all, looting (either from killed enemies or hidden chests; the latter can be in the damnedest places. Finding one you've missed before feels strangely satisfying). So while I can understand your experience of it, it just works differently for me. :)

As for the lack of music, I dunno if it's different for the console version of the game or if you had a bug in your system or whatever, but actually the game does have a score, and a really good one at that. Some tracks are pretty western-y, others more sorta ethnic, but they all fit the game perfectly.
Here's a couple examples:
A battle music track http://www.youtube.com/watch?v=tkU7RYDGgdA
Exploration music from the first area: http://www.youtube.com/watch?v=g4pgSh6_fGc
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Re: Borderlands

#4 Post by Mackasfour » 13 May 2010 09:26

Palantyre wrote:
The Rider Of Rohan wrote:Hey, don't we have a separate thread for videogames?
Well there's that console game thread of yours, but I'm a PC man. :P
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Re: Borderlands

#5 Post by The Rider Of Rohan » 13 May 2010 12:46

Concerning the music: 90 percent of the time it was just a bit of percussion with some meagre soundscapes. Nothing that qualifies as a score that I would actually like.

Oh, and I edited the title of the videogames-thread based on your last post. I never meant to exclude pc-games, so you're welcome to post there too. :-)
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Re: Borderlands

#6 Post by Skyclad » 13 May 2010 16:09

It's one of the best games I've ever played. While it is fun in single player, it really shines on online co-op. It's as addicting as crack. Right now I have a level 52 Support Gunner. We beat The Zombie Island of Doctor Ned last week and spend a week levelling up to level 50 and started the General Knoxx DLC yesterday. I'm playing it on the X-Box 360.

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Re: Borderlands

#7 Post by Palantyre » 13 May 2010 19:54

Skyclad wrote:started the General Knoxx DLC yesterday
Awesome. :) It's a great addon, even if all that driving back and forth can be a bit tedious at times. In single player, when I complete some missions in the areas furthest from T-Bone Junction, I just exit the game and start a new one to get back to town. As an added bonus this also resets all the loot chests. :mrgreen:
Also, the "secret end boss" kicks ass. Let me know if you ever manage to beat him solo, and I'll salute you. :P

The biggest complaint I have about the game is that the character levels up too fast compared to how much there is to do; eventually you will end up doing stuff and fighting enemies way lower in levels than you, which is a bit boring and never yields suitable loot. Fortunately when you finish the main quest, all enemies and chests get beefed up so even after all is done you can still get your murder on and go find some sweet guns.
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Re: Borderlands

#8 Post by West Virginia Mule » 22 Jul 2010 18:49

I've been playing Borderlands as much as I can over the last coupla weeks. Wow, Mikko, you were right. I should always listen to you with games. I hate being addicted to a game like this, the level grind, the loot grind, the whole Diablo thing. It consumes me. :lol:

Anyway, I've got a Soldier around level 34 on the Xbox 360, and a new Siren character on the PC. As if playing with just one character on one platform isn't enough of a time killer. Great game, yeah, but it does get tiring sometimes, and I do get a bad case of fatigue reclearing and reclearing and reclearing the same areas over and over again. Well, I know, that's how it goes. The grind.
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Re: Borderlands

#9 Post by West Virginia Mule » 23 Jul 2010 05:10

I hated the Siren. I erased her at level 9. Phase Walk? Puh-lease. And that voice? Oh, I couldn't take that for hundreds of hours. I started over on PC with a Hunter and he's killer. Fits like a glove. Bloodwing. Snipers. Repeaters. Dats the stuff.

Of course, still got my Soldier on the Xbox waiting for me to return. Riflemaster. Turret. Good stuff. Just killed the Baron Flynt dude in Salt Flats.

Need more time. Have to get up for work in five hours. Gah.
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Re: Borderlands

#10 Post by West Virginia Mule » 24 Jul 2010 17:45

Borderlands PC advantages: precision controls (critical kills and sniper shots are worlds easier with a mouse), higher resolution (1920x1200 on a 26" Sammy) and better AA and textures, much faster loading times, ability to remap key bindings to fit your playstyle.

Borderlands Xbox 360 advantages: easier menu screen navigation (oddly enough), achievements, split screen co-op, played on big HDTV in living room.

Well...heh...about the same could be said about comparing all current ports of PC and console games.
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Re: Borderlands

#11 Post by Palantyre » 25 Jul 2010 13:09

West Virginia Mule wrote:I hated the Siren. I erased her at level 9. Phase Walk? Puh-lease. And that voice? Oh, I couldn't take that for hundreds of hours.
Heh, I love the Siren. Phasewalk is just so damn useful and cool and she has some nifty skills. I don't mind her voice either, actually I find her laugh rather delightful. :P Probably my favourite class.
I started over on PC with a Hunter and he's killer. Fits like a glove. Bloodwing. Snipers. Repeaters. Dats the stuff.
I haven't played the Hunter much, but he's okay. My flatmate has one though, and I've seen him in action when we've played together, and I have to say those Gunslinger class mods are pretty wicked.
Of course, still got my Soldier on the Xbox waiting for me to return. Riflemaster. Turret. Good stuff.
Yeah, the Soldier is the shiznit. The ridiculous weapon magazine size bonuses he can get is a happy thing, and the turret is pretty rockin'. Also, the grenade regeneration skill is cool. It's just so liberating to be able to keep chucking 'nades around all willy-nilly.
Need more time. Have to get up for work in five hours. Gah.
I know the feeling.
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Re: Borderlandsohe s? Probably like...me Sledge, me going t

#12 Post by West Virginia Mule » 28 Jul 2010 00:58

Maybe I shoulda given my Siren more time before abandoning her. Heh. How is Phase Walk so useful? I must've missed the concept of it. But no, don't like her voice. Still, I've about had it with the Soldier's "critical bee-atch!" Sound bite. Ugh. The Hunter is cool, however. So when I play as the Hunter I feel cool. It enhances my life. :lol: And I'm skinny. And I have a funny little beard. With purple clothes. And a pink dune buggy.

You had me scared about the final boss, but my Soldier (late 30's level) had little difficult "destroying the destroyer" with an assault rifle and skill with that gun around 18 or 19. Now I'm on this island with Dr. Ned--who is totally not Dr. Zed in disgsuise--mowing through legions of the undead. And I never want it to stop. Heh. Then there's the Thunderdome....err underdome, whatever thing...and General Knoxx...and a second playthrough maybe...jeesh, like I don't need to clear the schedule for Starcraft or anything.

Only class I haven't tried at all is the brute dude, berserker or whatever he is. I wonder how how it plays...probably like, "Me Sledge. Me kill you." :lol:
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Re: Borderlandsohe s? Probably like...me Sledge, me going t

#13 Post by Palantyre » 28 Jul 2010 03:10

West Virginia Mule wrote:Maybe I shoulda given my Siren more time before abandoning her. Heh. How is Phase Walk so useful? I must've missed the concept of it.
It's useful in a number of ways. First of all, while in phasewalk, enemies can't see or hurt you, plus you move super fast (though you can't jump), so it's a good way to get out of hairy situations, or get to an advantageous position to fight. Plus it makes long treks a bit quicker. Also, there is a skill that makes you heal while in phasewalk. So if the fight's not going your way, just step into phasewalk for a little respite, and you're good to go again.
Second, the blast that erupts from you when you enter or exit phasewalk is no laughing matter, with the right elemental artifact (I mostly use incendiary) it can really do a number on a group of enemies. Especially if you get the skill that, if you exit phasewalk with a melee strike, gives you a ginormous damage bonus. Death by bitch slap! That takes quite a few levels though.
So all in all, while the phasewalk doesn't quite have the same brute destructive power as Brick's berserk or Roland's turret, it's probably the most useful general-purpose tactical tool of all the action skills.
You had me scared about the final boss, but my Soldier (late 30's level) had little difficult "destroying the destroyer"

Oh yeah, the Destroyer is a piece of cake.
But in the end of the General Knoxx DLC there's a "secret end boss" that you can fight, after completing the main plot. And he's is just friggin' brutal, he WILL murder you to death several times. I have once beaten him alone with the Siren, and it was difficult as hell. And frankly, for the other classes it's even more extremely bloody near-impossible because they can't keep avoiding him with phasewalk.
Now I'm on this island with Dr. Ned--who is totally not Dr. Zed in disgsuise--mowing through legions of the undead. And I never want it to stop. Heh.
Transitional zombie apocalypse! :lol: I love the zombie island. So much funny shit there.
Then there's the Thunderdome....err underdome, whatever thing...and General Knoxx...and a second playthrough maybe...
Well, the underdome is a bit of a mixed bag. On one hand, the arena matches against monsters are pretty fun, but on the other hand they tend to take a bit long and it can get a bit boring. But having access to the item vault alone makes it a worthwhile DLC. Also, the extra skill point(s) you get from it are nice.
Only class I haven't tried at all is the brute dude, berserker or whatever he is. I wonder how how it plays...probably like, "Me Sledge. Me kill you." :lol:
Yeah, that's pretty close. :lol: When he goes berserk, he can't shoot, but he regenerates health quickly and the fist attacks are damn devastating. Plus the bellowing and roaring and babbling he makes while berserk just never gets old, it sounds absolutely hilarious. Especially when there's two, as my flatmate and I noticed when we played co-op with both being berserkers.
And when not clobbering things to death, the launcher bonuses he gets from certain skills make for pretty effective mayhem, too.
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Re: Borderlands

#14 Post by t.a.j. » 28 Jul 2010 08:01

It has a very nice and unique style, but the game play is terribly boring. It is after all a diablo-clone and that is one of the most boring things for a game to be.
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Re: Borderlands

#15 Post by Palantyre » 29 Jul 2010 05:13

No it isn't! :D
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Re: Borderlands

#16 Post by t.a.j. » 29 Jul 2010 08:32

Yes, it is! :mrgreen:
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Re: Borderlands

#17 Post by West Virginia Mule » 14 Aug 2010 02:45

I can't imagine the time you must've poured into Borderlands, Mikko, to get multiple characters to 61. My Xbox soldier dude just cracked 50 and my PC hunter is in the late 20's somewhere. This game is horribly addicting still, and it did accomplish one amazing feat: it got me to stop playing MW2, a game I have logged in close to 300 hours.

Hmn...updates...I finished the General Knoxx DLC with the soldier (my soldier's name is Big Dumbass). I found the occasional messages from General Knoxx very funny, cool deadpan humor. I attempted to fight the secret final boss, but I couldn't even make a dent in it. Later on, with my son playing splitscreen, "we" defeated the Big Crawdaddy...well, I didn't really do anything but die repeatedly, but my son had gotten an assault rifle from one of his friends playing co-op and it did some kind of ridiculous 200K damage or something. So... *shrug* where do such powerful weapons come from, and don't they entirely unbalance the game?

I found the seemingly endless driving the same roadways in the Knoxx DLC more than a little annoying. Ugh.

Zombie island I loved, flat out. Atmospheric, funny and fun...and sometimes even a little creepy in a Scooby-Doo kind of way. Heh. Loved the psycho claptrap.

Mad Moxxi's Underdome...not so much. Yeah, it's basically Horde Mode from Gears 2, but not as fun. We played splitscreen enough for us to finish the "Prove Yourself" mission, but that's enough for me. Underdome doesn't give you XP or weapon proficiency progress, which kind of took me out of the whole RPG grind feel. Just felt like pointless work. Like raking leaves in a windstorm. Heh.

I played 99% of the game alone, only doing a few things splitscreen, and nothing in online co-op. I imagine playing a lot with someone else can change up tactics and strategy quite a bit, but it's still a great solo game too.

So the next DLC is the claptrap uprising? Heh. I sense more enjoyable, humorous, addicting grinding ahead. Meanwhile, I'll keep slugging Big Dumbass through playthrough 2, edging him slowly through the last ten levels to 61...
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Re: Borderlands

#18 Post by Cerbere » 14 Aug 2010 04:03

I have a level 19 Hunter. The one thing about him or rather, me, is I always forget to use bloodwing, despite all the points I poured into it. When I do remember, it does a lot of damage. I don't believe in creating more characters unless I have already beat a game, with the exception of having an extremely shitty character.

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Re: Borderlands

#19 Post by Palantyre » 14 Aug 2010 04:22

I can't imagine the time you must've poured into Borderlands, Mikko
Don't worry, me neither. :lol:
I found the occasional messages from General Knoxx very funny, cool deadpan humor.
Yes, same here. I especially love the very first ones where he first just sighs and says he doesn't want to be on Pandora because the planet smells like hemorrhoids wrapped in bacon. :lol: Also, his log entries where he talks about the five-year-old admiral are a hoot.
I attempted to fight the secret final boss, but I couldn't even make a dent in it. Later on, with my son playing splitscreen, "we" defeated the Big Crawdaddy...well, I didn't really do anything but die repeatedly...
Yeah, the secret to fighting him is, first of all, how you deal with his minions. the smallest ones are vulnerable to shock, the green medium ones to fire, and the biggest ones to acid.
The trick is to NOT kill the biggest ones unless you need a second wind. Craw can only have three minions on the field at once, and if they are all those big ones, you'll have a much easier time avoiding them because they're slow. Also, you'll need some form of ammo regeneration. And the best weapons to use against Crawdaddy are those that just spit loads and loads of bullets really fast, because then you can just shoot in his general direction and score hits to the glowing purple critical spots. But even with those tricks, he is ridiculously hard to defeat alone with any class other than Siren.
...but my son had gotten an assault rifle from one of his friends playing co-op and it did some kind of ridiculous 200K damage or something. So... *shrug* where do such powerful weapons come from, and don't they entirely unbalance the game?
Well, some people have learned to use editors and whatever to add modded cheating weapons to the game. Yes, it does completely unbalance the game if used, but oh well. You can always just not use them.
I found the seemingly endless driving the same roadways in the Knoxx DLC more than a little annoying. Ugh.
Yeah, it can be a real drag. Like I said earlier somewhere, I coped with this by just quitting the game and starting a new one if I had to get back to T-bone Junction. This also reset all the loot chests so the next drive was a little more interesting again.
So the next DLC is the claptrap uprising? Heh. I sense more enjoyable, humorous, addicting grinding ahead.
Yes, me too! I love the Claptraps anyways, so the whole idea of them rebelling is just absolutely hilarious to me. VIVA LA ROBOLUTION! :mrgreen:
Cerbere wrote:I have a level 19 Hunter. The one thing about him or rather, me, is I always forget to use bloodwing, despite all the points I poured into it. When I do remember, it does a lot of damage.
I actually have the same problem with my hunter. I've started to remember it a bit better though, lately... Guess it's just a matter of getting used to it or something.


Man, I think I'm gonna take a little break from Starcraft 2 now to play me some B-lands.
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Re: Borderlands

#20 Post by BRi7X » 31 Aug 2010 15:30

Palantyre wrote:First of all, for those who don't know the game:
Borderlands is basically a Diablo-esque loot-hogging "rpg" in first-person-shooter form, set in a "Mad Max goes Space Western" styled environment in a cool, somewhat comic book-like graphics style, with heaps of laid-back zany humour. All that combined gives it one of the most distinctive feels I've experienced in any game; Borderlands feels exactly like Borderlands, and nothing else. All in all, the game is immensely entertaining, funny and addictive.

Then to my actual point:
I did a search and noticed a few guys here have at least tried Borderlands. I was wondering if any of you have played it any more?

Personally, I think Borderlands is seriously one of the best and most fun games to come out in many years. I've been playing ass-tons of it ever since it came out, and I'm still not even close to getting bored of it. I have a level 61 Soldier I've played the most with, and also a Siren I just got to level 61 yesterday after losing my previous level 61 Siren to save file corruption. I have also played with the Hunter and Berserker, but they're both still on playthrough 1. So yeah, I've played the game for a bit. :P

So, am I the only Borderlands junkie here? And if not, anyone fancy some multiplayer sometime? There's a dirt simple trick to making it work over Hamachi if anyone's interested. :)

I've been playing co-op Borderlands with my friend. I'm a level 43 hunter. My bloodwing's pretty legit.
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Re: Borderlands

#21 Post by The Rider Of Rohan » 01 Sep 2010 09:24

For those who didn't get it yet... there's a GOTY-edition coming out in a couple of months.
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Re: Borderlands

#22 Post by Cerbere » 12 Sep 2010 06:34

I've been playing some more recently. Such an awesome game. My Hunter is now level 31 and I think I'm getting close to the end, but I'm not sure..

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Re: Borderlands

#23 Post by Cerbere » 14 Sep 2010 04:21

Just beat it with my hunter who is now level 35

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Re: Borderlands

#24 Post by Palantyre » 14 Sep 2010 18:16

Great, now that you're on Playthrough 2 the REAL fun starts. :) :P
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Re: Borderlands

#25 Post by Cerbere » 14 Sep 2010 23:53

Is there really a difference?

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Re: Borderlands

#26 Post by Palantyre » 15 Sep 2010 01:36

Well there's nothing "new" per se, I guess the biggest difference is in the beginning when you don't only see puppy skags anymore and can get your ass kicked by a skag fire alpha when just trying to get TK's food back. And I'm not sure, but I have a feeling there are a little more Badass enemies around. Or Badmutha, as they're called on PT2.

Simply put, even tougher enemies, even better LOOT. :D


Anyways, I'm really looking forward to the fourth DLC, and also the patch that's coming out around the same time. The main problem of the game, for those who have General Knoxx's Armory, is that the loot and enemies in other areas don't gain levels past 50-ish, so a highest level character has to stay in the areas of Knoxx's DLC to have any sort of challenge or hope to find new gear.
The patch will change that, as not only will it raise the level cap by 8, it will also introduce some kind of scaling mechanism where, after you've completed certain quests I believe, the enemies and loot everywhere will start scaling to the player's level. So in the end, a level 69 character can go back to the Fyrestone area to duke it out with level 69 skags and find new stuff from them.
I'm not sure at which point the enemies will begin to scale though, it might be earlier too, which would be great for newer characters who have to zip back and forth around the Rust Commons.
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Re: Borderlands

#27 Post by Palantyre » 01 Oct 2010 09:56

Gave the Robot Revolution a little spin just now, and my first impressions are pretty good.
There've already been a few good laughs, and I dig the level design so far. The "town" area where the bounty boards and shops and stuff are is maybe a little too big, but on the other hand it has quite a few loot chests hidden away in the damnedest places, and it feels really rewarding when you finally get to one after a lot of jumping and climbing.

Also, Tannis is back! \o/
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Re: Borderlands

#28 Post by Palantyre » 23 Nov 2010 17:58

So, I just got myself the GOTY edition. So now I can actually play online normally, unlike with my old dastardly pirated copy.

Anyone up for a little Tour de Pandora?
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Re: Borderlands

#29 Post by Donovan » 26 Nov 2010 13:01

My hunter became ridiculously over-powered and the endgame boss was so crushingly disappointing that I ended up not playing the DLC I had bought in advance because I thought I would play it.
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Re: Borderlands

#30 Post by JerryJones » 04 Mar 2011 11:48

The game features a revolutionary content generation system allows for various varieties in missions, backgrounds, enemies, weapons, item drops and character creation. Borderlands allows for multiple players to share the same game experience.

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Lord Borbak
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Re: Borderlands

#31 Post by Lord Borbak » 06 Mar 2011 03:18

I tried that game some weeks ago and eh... I liked the art style, but gave up about 40 minutes into the game. I simply hated the control layouts. I'm really picky when it comes to FPS controls on consoles. This one didn't pass the test.

So from what I've experienced I'd give it 4/10. All for the art direction.
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Palantyre
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Re: Borderlands

#32 Post by Palantyre » 06 Mar 2011 06:59

Get it for the PC then. A shame to dismiss such a great game only because you're anal about controls.
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Re: Borderlands

#33 Post by The Rider Of Rohan » 06 Mar 2011 09:33

I actually found nothing to fault with the controls. It's exactly the same as CoD - they just copied it. So controls were quite good.
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Lord Borbak
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Re: Borderlands

#34 Post by Lord Borbak » 17 Mar 2011 02:07

@Palantyre : I only own a 5 or 6 six years old laptop, so getting it for PC is not possible :P

@Rider of Rohan : Well, I love the CoD control scheme as I feel it's the best button layout for console FPS, but in Borderlands I rememer having to use R2 to shoot instead of R1 (something I hate) and in the option, the only alternative was another scheme with R1 for primary fire but this scheme removed the ability to crouch. :|

Also, the shooting mechanics/targeting didn't feel precise enough.

Anyway, I wanted to love that game, but in the end, I didn't. Same for Bioshock (for other reasons tho).
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